Thomas Andersen - GameDev
My Projects
Magic Survivor
A game inspired by another protetype i made called "Doom" where i used influence from "Vampire Survivor" and "Call of Duty Zombies". My first complete game on steam.
3D
Roguelike
Bullet Hell
Steam

Quack Doc
A project created with an indie team of canada. its goal was to create a stardew valley inspired game but instead of creating farms you would be healing peasents in a medieval village.
2D
Dialogue System

Cluck
A plataformer that i created for a client. it took about 2 months for 40 phases, 15 enemies and a solid movement systems.
2D
Plataformer

Obby Mega Easy Star
I created this project with a friend of mine. inspired by roblox games of the same genre. we had to learn a lot about 3d system and jump systems to pull off a satisfying game.
3D
Movement
Ads

Animal Merge
A project also created by me and a friend. we were inspired by fruit merge, a popular game for mobile. we created powers and implemented ad systems to monetize the game.
2D
Puzzle

Doom
A game where i mixed call of duty zombies and vampire survivors. i created a system for swapping guns, different shooting behaviors, different ammo, a modular system.
3D
Gun
3D

Magnetic Chess
A game i created for a client.. it´s a puzzle game where you have a table and you have magnets, and you have to try and place all magnets in the table without them being close enough to attract each other.
2D
Puzzle

Village Dream
A game i created for a jam where a boy must find treasures around the village without being caught by the grown ups.
2D
Puzzle

Evolution
I helped with this project that belonged to a client. he wanted to improve its perfomance, so i had to use the profillers to get every bit of memory i could from the game. and he also wanted to change the networking manager from Mirror to a system that used JS calls.
2D
Networking
Perfomance
