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My Projects

Magic Survivor

A game inspired by another protetype i made called "Doom" where i used influence from "Vampire Survivor" and "Call of Duty Zombies". My first complete game on steam.

3D

Roguelike

Bullet Hell

Steam

ProjectZombie_VerticalCapsule.jpg

Deep

This was a game inspired by metroidvania and dark souls, created in a month for a jam. it envolves a deep dungeon that must be explored by the player, and bosses to kill, with merchant systems, inventory and a behavior tree.

2D

Combat

Behavior Tree

Itchio

Screenshot 2023-12-18 123025.png

Quack Doc

A project created with an indie team of canada. its goal was to create a stardew valley inspired game but instead of creating farms you would be healing peasents in a medieval village.

2D

Dialogue System

Screenshot 2023-12-18 123136.png

Cluck

A plataformer that i created for a client. it took about 2 months for 40 phases, 15 enemies and a solid movement systems. 

2D

Plataformer

Screenshot 2023-12-18 124910.png

Obby Mega Easy Star

I created this project with a friend of mine. inspired by roblox games of the same genre.  we had to learn a lot about 3d system and jump systems to pull off a satisfying game. 

3D

Movement

Ads

Animal Merge

A project also created by me and a friend. we were inspired by fruit merge, a popular game for mobile. we created powers and implemented ad systems to monetize the game.

2D

Puzzle

Doom

A game where i mixed call of duty zombies and  vampire survivors. i created a system for swapping guns, different shooting behaviors, different ammo, a modular system.

3D

Gun

3D

Screenshot 2024-08-05 224904.png

Magnetic Chess

A game i created for a client.. it´s a puzzle game where you have a table and you have magnets, and you have to try and place all magnets in the table without them being close enough to attract each other.

2D

Puzzle

Village Dream

A game i created for a jam where a boy must find treasures around the village without being caught by the grown ups. 

2D

Puzzle

Evolution

I helped with this project that belonged to a client. he wanted to improve its perfomance, so i had to use the profillers to get every bit of memory i could from the game. and he also wanted to change the networking manager from Mirror to a system that used JS calls.

2D

Networking

Perfomance

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